About This Game Tic-Toc-Tower is an action packed puzzle and platforming game in which players have only ten seconds to complete a room! Rendered in charming pixel-art, every random level also features an additional challenge. Players can choose to pursue the extra watch item in every level, picking up the watch will grant two extra seconds for the next level but is also an extra risk…With Tic-Toc-Tower, expect to be challenged every time you play the game. With tons of game modes, each with their bite sized frantic platforming and puzzling actions in which the player will be awarded for every successfully completed level, it will become a race to storm the leaderboards.And if the mayhem isn’t enough already, you can team up and battle with up to 4 players in unique, frantic game modes designed to break and renew friendships in all new challenges.Tic-Toc says the clock.You have 10 seconds to comply.Complete the level within these seconds,or else you’ll say goodbye! 1075eedd30 Title: Tic-Toc-TowerGenre: Action, Adventure, IndieDeveloper:Sneaky MammothPublisher:SOEDESCO PublishingRelease Date: 28 Sep, 2015 Tic-Toc-Tower Crack Exe tic toc tower llc The controls are frustrating, not always responsible, and way too rough. Everything slides and it's a real pain. The concept is fun and all, but I can't enjoy the game because it plays like♥♥♥♥♥♥. I can see speedrunners picking up this game for fun.But even for those that are not that well at platfomers, it's a really well balanced game.It starts off quite easily but it puts harder levels into the randomized pool as you progress in arcade mode. I tend to pick up this game for a short time after a long day of work. What's more is that I can easily show this game to my friends and play together with local multiplayer. In other words, great fun in short bursts.. I really love this game! Especially the variety of levels is awesome! It's not like other games, where everytime you play it's pretty much the same. In Tic-Toc-Tower it's different everytime! I really recommend this game to everyone!. Tic-Toc-Tower is a fast-paced platformer with some of the most intense yet simple gameplay I have ever experienced. The game revolves around overcoming an onstacle course within the span of ten seconds, or twelve if you managed to grab a clock on the previous level. The levels are randomly chosen from a batch of many different levels, each with their own clever twists and turns to keep you on your toes, always wondering whether the next level will be incredibly hard or pretty easy.PROS:-Extremely catchy and upbeat music-Great Pixel-art-Fun-Addictive-Has co-op-Many different modes-Intense gameplay-Easy to learn, hard to masterCONS:-Occasionally throws incredibly unforgiving levels at you-The art style can sometimes be a bit distracting when looking for platforms which are actually jumpable-Precision platforming is a bit hard due to the floaty nature of the movementAll in all, this is a wonderful little game at a great price, which, despite it's few flaws, is definitely worth picking up if you are just looking to sit down and have fun playing!TL;DR:Buy it, it's fun!. I'm very disappointed with this game. I came across it several days ago and put it in my wishlist, thinking that it looked a little like a perfection-style (high energy and timed) steampunk\/mechanical platformer. This seemed like something that was right up my alley, so when I saw that it was on a 50% sale today, I grabbed it up at $2.49. When I sat down to game this evening, it was the first game I loaded up, and I was very excited to give it a try. Right away, though, I found my enthusiasm dwindling as my aggravation and disappointment levels climbed.Firstly, the controls were not what I would consider smooth or responsive. I experienced a delay at times between button presses and action on the screen, and I also got the impression that little thought had been given to jump height and distance. It was impossible to properly judge distance for jumps consistently, and if your character isn't in motion, it won't make the majority of the jumps. I understand that this is meant to be a fast-paced game, so the jumps were likely designed for a character in motion, but they're missing the mark here for the game as a whole by programming from such a narrow perspective. Another issue was the texturing of the surfaces, which more often than not created a character sliding on ice effect, whether it was meant to or not. These factors coupled together create an experience that's a lot like a blind speedrun, and that inconsistency only served to cause confusion and frustration for me.Also along the line of game mechanics was that some of the additions to the game don't seem to have a purpose. The most noticeable of these is the time clock that generally shows up in one corner or another during the arcade levels. I got the impression that going in the opposite direction of the exit to get one of these would result in bonus time to complete the level, but that's not what I experienced at all. Once I figured out that the only thing that really mattered was getting to the exit in time, it became important to bypass what little content there was in the form of coins, obstacles, and these time clocks. There was absolutely no enjoyment for me at this point, so that's when I threw in the proverbial towel.Another negative is that the randomized levels really aren't so random. In obtaining the achievement for completing 100 rooms, I found myself cycling through a relatively few number of levels with a high percentage of consecutive repeats of the same level. This was made worse with poor level design. There just really wasn't much to these levels, even on hardcore, so I found myself wondering what the point of the game was, and I couldn't come up with a good answer.I was also very disappointed with the graphics, which were pixel-style but severely lacking in detail and contrast. The overall effect was blurring with an inability to distinguish between the character, platforms, and obstacles. When you aren't certain where you're going, and can't get there reliably and consistently, it pretty much becomes "game over."In regard to the soundtrack, there wasn't much to it, and the buzzing\/ticking sound effects during gameplay became annoying enough for me to mute the sound on my laptop.In short, I simply cannot recommend the game in its current state, and the fact that I was looking forward to this game, makes that an even more disappointing conclusion. My recommendation is to either pass this one up altogether or wait until it's on a major sale or included in a bundle. I'm regretting the $2.49 I spent on it, and that was at a 50% discount. Onto the next one.. Taking a look at Sneaky Mammoth's 10 second platformer.There publisher Sodesco and I had a disagreement in another of there early access games which they slapped me with a copyright strike so I'd thought I'd investigate the rest of there games. I have to say I rather liked this game thus far. Honest review of the gameplay video below:https:\/\/www.youtube.com\/watch?v=vmmZGam7cY0The basis for the game is pretty simple.10 seconds to get to the end of each level, get the doorway before the time runs out. Pretty simple, right?Well, luckily there is a pause button so you can plan your steps because with some wonky jumping physics, level perils and some randomly generated levels you really have to plan it out. Pixelated graphics are not too bad. The jumping seems to not be 100 percent responsive though that might be part of the fun. Pretty simple concept for a game, nicely executed, something you can pick up for short doses. I'd give it a 7\/10 as it could use a few touches but will update as development progresses.. The premise of this game sounded interesting to me and it was 75% off in the store at the time, so I figured why not give it a try? I have to say I'm terribly disappointed in the game. The levels are very simple and extremely repetative. Within minutes I felt like I had already experienced everything the game had to offer. Winning a level doesn't feel rewarding, and losing doesn't really carry any consequence. There are a few unlockables you can work towards to extend the life of the game, but honestly there isn't very much to see here. I've played free flash games that were far more entertaining than this, as well as ones that held my attention for far longer. If you're on the fence about this game, do yourself a favor and spend the money on something else.
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Tic-Toc-Tower Crack Exe
Updated: Mar 13, 2020
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